The idea came to me in a dream. I am not sure what it means and maybe for the better, since I like a little mystery and to each their own interpretation. I spent quite some time on texturing the eye to achieve the amount of realism needed, but I didn't want it to be photorealistic per se, just very surreal and magical. The fly was made by converting a low poly version from polygon edge to splines, and then sweeping the splines to achieve a filigree effect. Composition and lighting in Cinema4D, texturing and rendering in Arnoldrender.